Offline solo
Explore, fight and progress without needing a server or a party.
Welcome to the Forsaken Vale
Venture into a handcrafted world of ruined roads, haunted woods and forgotten crypts. Fight alone offline, or host an online adventure for up to eight players total.
No rush. No required party. Just your hero, your loot and the road ahead.
Actual in-game development capture
Actual in-game development capture
A Cleric returns to Ashen Camp with four radiant skills ready, while combat resources, objectives and local navigation stay visible around the isometric playfield.
Your time. Your road.
Black Mountain Online brings the satisfying rhythm of a classic action RPG into a more relaxed kind of adventure.
Explore when you want, stop when you need to, and return to a persistent character whose discoveries, equipment and progress are saved.
Explore, fight and progress without needing a server or a party.
Host or join a player-hosted adventure for up to eight heroes.
Take one more encounter or cross the Vale. Every class can travel alone.
Name and save five independent characters-one slot for every class.
Choose your path
Five distinct classes. Four active skills each. No mandatory party roles.
Steady · Forceful · Forgiving
Wear Plate and turn Strength into heavy melee damage, broad swings and powerful control.
Plate · Strength · Longsword or axe
“When the road closes, make another.”
Quick · Precise · Restless
Wear Leather and turn Dexterity into rapid twin-blade strikes, poison and precise bursts of damage.
Leather · Dexterity · Twin blades
“Be gone before the darkness turns to face you.”
Measured · Tactical · Independent
Wear Leather and turn Dexterity into ranged bow damage, tactical traps and carefully placed volleys.
Leather · Dexterity · Recurve bow
“The Vale is less frightening when it never reaches you.”
Fiery · Mobile · Destructive
Turn Intellect and Magic Power into ranged fire damage, then Blink away when the darkness closes in.
Cloth · Intellect · Emberwake Staff
“Bring your own fire into the dark.”
Restorative · Versatile · Resolute
Target enemies with sacred damage, or turn restorative magic toward yourself and wounded allies.
Cloth · Intellect · Wand & sacred focus
“No one crosses the Vale alone while your light remains.”
Act I
Four regions. One old road. Something waiting at the end.
Refuge
A small fortified village, warm with watchfires, and the heart of your journey.
Wilderness
Twisted woodland, broken crossings and the first real dangers beyond camp.
Burial ground
Cold mist, restless dead and paths swallowed by old graves.
Final descent
Cross the lone Crimson Gate into chained halls, a ritual court and the Warden's throne.
Return. Prepare. Venture out.
Return from the wilds with weapons, armour, currency and crafting scraps. Compare your finds, refine your build, store valuables in your personal bank-or disenchant unwanted gear for later.
Then step beyond the gate again.
What you carry matters
Equipment appears on your character and stays organised through dedicated Equipment, Currency and Crafting views.
At the end of the old road
Read the sword arcs, spectral blade waves and shifting ranged pressure. Victory awards the legendary Wings of the Vale and opens a portal back to Ashen Camp.
A reset shrine in the Ritual Court supports a clean retry-or resurrects a defeated Warden for a rematch without removing completed progress or earned rewards.
The Vale remembers every step.
Will you reach its end?
Optional seasonal mastery
The Event Keeper offers another measure of progress when the old road is no longer enough. Competition is optional. Prestige is visible.
Deadwood course
Master ordered checkpoints and keep only your fastest valid server-timed run.
Loot pursuit
Turn uniquely tracked equipment drops into points, with greater rarity worth more.
Voluntary 1v1
Test your build in a dedicated circular arena with a fixed overview camera, or practise unranked against the Arena Champion. PvP never spills into the adventure world.
Hosted seasonal leaderboards
Each contest keeps a separate top 15. Final placement awards a permanent weapon enchant whose stat bonus and visual intensity scale with rank.
Current seasons and rankings belong to the player host's saved game. Global accounts and worldwide leaderboards have not been announced.
Vitality · Silver-white lightning
Armor · Blue energy rings
Class attribute · Blood-red embers
The Bloodpit stays readable: original war standards and low iron fire cages frame both spawn seals and the combat boundary, while exploration-only UI is hidden until the duel ends.
Know before you descend
No-not right now. Who knows what the future may hold? Today, it is a focused isometric ARPG for one to eight players, not a massively multiplayer persistent world.
Yes. Solo play is available offline, and your character and world progress are saved locally.
One player hosts a session and up to seven others can join. Combat, loot and event results are controlled by the host.
Yes. Character Select has five local slots. Every named hero keeps an independent save, equipment collection and Act I progression.
Five: Warrior, Rogue, Hunter, Mage and Cleric. Mage and Cleric wear Cloth and use Intellect; the Mage specialises in Magic Power, while the Cleric can build toward Healing Power or offensive Magic Power.
Yes. A normal graphical launch begins with an approximately 12-second in-engine introduction across the Forsaken Vale. It reveals the game crest and Act I title, and can be skipped immediately with any keyboard key or mouse button.
Yes. Party frames open equipment inspection, and unequipped gear can be traded through a host-validated offer, counteroffer and final confirmation flow.
Yes. Speedrun, Gearoholic and voluntary Bloodpit PvP each have a hosted seasonal top-15 leaderboard. They are optional and never replace normal progression.
Not yet. Event seasons and rankings are stored with the player-hosted game. Central accounts and worldwide leaderboards have not been announced.
Act I: The Forsaken Vale, including Ashen Camp, the Deadwood, Forgotten Graveyard and the Black Crypt route from its single Crimson Gate to the Grave Warden's throne. The game remains in active development.
In active development for Windows PC
Follow development and watch Ashen Camp, the Deadwood and the Black Crypt grow into a complete dark-fantasy adventure.
Development links and availability news are coming soon.